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Age of mythology graphics mod
Age of mythology graphics mod












age of mythology graphics mod age of mythology graphics mod
  1. #AGE OF MYTHOLOGY GRAPHICS MOD MOD#
  2. #AGE OF MYTHOLOGY GRAPHICS MOD ARCHIVE#
  3. #AGE OF MYTHOLOGY GRAPHICS MOD PORTABLE#
  4. #AGE OF MYTHOLOGY GRAPHICS MOD MODS#
age of mythology graphics mod

Stats Change for campaign( Fall of the trident)Īll Stats of Myth unit damage and hitpoint change. Game of Thrones by Nickonhawk ~ House Baratheon of DragonstoneĪdds nearly 100 new establishment units to the game Game of Thrones by Nickonhawk ~ House Tyrell This modpack adds an entire new culture to the game.ĭescription: The pixels have been defeated! Marketing charts burn in agony! AoM shines victorious!

#AGE OF MYTHOLOGY GRAPHICS MOD MODS#

Added Tuna, since well Tuna wasn't already within the game, and wanted some fish for Atlantic Ocean maps._ChUkI UI and Graphics Mods Compilation v8ĬhUkI UI And Graphics Mods Compilation from AomHeaven without Out Of Sync Added Trout, since there needed to be more European/Asian freshwater fish. Revised Hawksbill, it should now have compatibility throughout the obstruction radius, and does a normal 360 rotation as an alternative of the unusual triangular loop. Removed a host of redundant or bizarre maps (i.e all non-styx/erebus hades maps, canyon, rainforest, and so on) Fixed Rock River Grassy as the unique RRG object was just a reproduction of Rock Limestone Big (all river rocks now have a smaller obstruction radius too) Added a second variant for the brown/barren/wasteland coral terrain. Revised Coral Reef gadgets to be distinctive and prettier objects. Added Turtles on a Log, Lake Plants, Ferns (original Ferns now Bush Short) and Grass Patches from AoE3 (with adjustments) Therefore special thanks to all people who worked on what helped me out: // Epic Textures Mod.

#AGE OF MYTHOLOGY GRAPHICS MOD MOD#

and that I used them as a basis of creating what is Age of Mythology - Epic Mod II today. You know that there are things included in this mod pack that are at least not 100 my work. Coastal now variates between Autumn Birch and Autumn Oak Forests. In general: Ensemble Studios and the whole AOM Community. Added Autumn Birch Trees, Mixed Birch Forests, and Autumn Birch Forests. Replaced Aspen Trees (which were only a wild reproduction of Gaia Forest Trees) with Birch Trees which fill the similar position while looking other to Gaia Forest Trees. Added Wild Goose, Heron, Ibis, Seagull, Wild Duck, Dove Added Flocks of Geese and Flocks of Ducks Arquebusiers now have smoke effects when attacking. Bucellarius' lances no longer have a peculiar cyan color. Slightly redesigned the Cranequiner, Lacquerius and Essedarius helmets to have forged player colors than the weird black plumes (because of graphical boundaries) Redesigned Noble Cavalry and Hoplomachus textures to be more Atlantean (necessarily they put on padded armour now) Now use Greek destruction graphics as a substitute of Egyptian. Thor now will get a variant of Ironclad concerning his bonuses.

#AGE OF MYTHOLOGY GRAPHICS MOD PORTABLE#

Portable Rams now price 100w, 75g, have 2 hundred hitpoints, have 5% hack armour, are 0.3 sooner. Walking Woods now works with ALL Expanded Mod trees (sooner than due to human error they had been unable to turn into EM's new trees) Battering Rams now have at least 10 hack armour, and 225 hitpoints, greater blast radius of wear and tear to 5 meters from 2, and assaults quicker. Moved Ironclad to Armory, moved Engineering Schools to University. Alchemy now will increase the wear and tear accomplished through ranged siege guns on the same rates of pre-2.6.3 Engineers (25% for Pierce, 50% for Crush) Engineers now handiest will increase harm of non-ranged siege guns (Battering Rams, Siege Towers and many others) but now additionally increases attack rates of all Siege Weapons by way of 10%. Added 3x3 Destruction variants (for Eco Guild, Garden, and Sky Passage)

age of mythology graphics mod

Weaving is now researched sooner at Five seconds.

#AGE OF MYTHOLOGY GRAPHICS MOD ARCHIVE#

Delete any preexisting Expanded Mod folders, then extract the contents of the archive into your /steamapps/common/age of mythology/mods folder. Expanded Mod Version 2.6.2 for Extended Edition check with /medical doctors/ folder contained in expanded mod core for complete list of changes from prev.














Age of mythology graphics mod